If you, your DM, or everyone involved is sick of keeping track of how many arrows you have, this magic quiver stores up to 60 arrows, 18 javelins, and six spears, quarterstaffs, or bows while never weighing more than 2 pounds. This can be used as both a spellbook and spellcasting focus for a wizard. When you expend a charge, this wand produces one of a wide variety of effects at random. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. An amulet used to control a shield guardian. It has no effect on you if your Constitution is already 19 or higher without it. A spongy, gelatinous bead that dissolves on the tongue and provides as much nourishment as one days rations. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. This statuette can be used to cast Protection from Evil and Good or Augury. It can also be used to cast many spells. This +1 magic quarterstaff also provides a +1 to spell attack rolls. You can consume the magic of this manual to increase your Intelligence score by 2. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. ; DR Damage Reduction 5/-: Reduces all physical damage by 5. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. If you want to increase the paladins already outrageous damage output, having a +9 to Strength is a surefire way to do it. This can be used as both a spellbook and spellcasting focus for a wizard. A magic textbook that allows you to make improved intimidation and persuasion checks. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. This warhammer carved from a single piece of obsidian holds a covetous ultroloth named Ciria within it. It also allows you to prepare a spell from any spell list each day. This +1 magical quarterstaff also provides a +1 on spell-attack rolls. Additionally, when another creature within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and add or subtract your roll from theirs. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). This apparatus is a large lobster-shaped vehicle with a variety of abilities. It also increases the save DC of the Turn Undead or Turn the Unholy features. A wearable bubble that contains one hour of breathable air and regains expended air daily at dawn. Deals extra damage when casting spells of the woods specified damage type. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. This can be used as both a spellbook and spellcasting focus for a wizard. It was lost in a time of war when many factions vied for the power and status it bestowed. This yklwa provides a +2 bonus to attack and damage rolls made with it. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. A pinch of this dust turns a 15-foot cube of water into a marble-sized pellet that can later be cracked to release the stored water. You can also create writing that is invisible to everyone other than you and one named creature. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. You can use this cape to fly while in darkness or dim light. It also allows you to cast Illusory Script at will without requiring material components. This gem can be used to ignore the material components of spells. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. But that would not be a permanent increase of health. This spellbook is filled with abjuration spells. Firstly, you can deal an additional 2d6 lightning damage on a hit. A ruby that, when attached to a weapon, allows the weapon to be used as your spellcasting focus. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. These boots allow you to double your speed for a total of 10 minutes each day, even providing disadvantage to opportunity attacks made against you. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. Hit points lost to this weapon can only be regained by a short or long rest. This armor has resistance to a predetermined damage type. This can be used as both a spellbook and spellcasting focus for a wizard. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. You can use this wand to force a humanoid to smile for a minute if they fail a DC10 Charisma save. It can be used to destroy a creature attuned to both the eye and hand of Vecna. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. Use this to get out of harms way, get behind cover, or keep your enemies guessing where you are. In addition, difficult terrain doesnt cost you extra movement. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. Waythe is a +1 greatsword that also functions as a Wand of Enemy Detection. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. It can be used to determine if aberrations, celestials, constructs, elementals, fey, fiends, or undead are nearby. This Yklwa gives you a +1 to attack and damage rolls made with it. Boots that can leave tracks of another humanoid of your size. This cloak gives you a +1 bonus to your AC and saving throws. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day. You instantly die if reduced to 0 HP while wearing this ring. As long as you Wild Shape into something with fingers, you should be able to benefit from it. Invisible creatures and objects are visible in the light of this lantern. It provides resistance to breath weapons and can be used to impose all damage vulnerabilities on a dragon for a single round of combat. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. A magical earring with charges that can be used to cast the Message spell. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. Is the rarity of dental sounds explained by babies not immediately having teeth? Trying to hit an AC20 with disadvantage is going to be challenging. This robe is covered in patches, each with a depiction of a useful item. Those who play Tempest Domain clerics want to do damage. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. These gauntlets give you a constitution score of 19, unless your score is already 19 or higher. It has several properties and can cast several spells that are all useful in thievery. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. A cloak that can billow dramatically at your command. It offers many benefits, such as the ability to cast Disintegrate and Blight. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. This chair is used to propel and maneuver a ship known as the Emerald Angel through the air. This mantle gives you advantage on all saving throws against spells. This ointment restores health, cures poison, and ends diseases. This gavel is useful in solving disputes in a friendly manner. You must be wearing a Belt of Giant Strength and Gauntlets of Ogre Power to wield this weapon. Many varieties of these powerful stones exist. This holy symbol can paralyze vampires and turn undead. Magic items can be invaluable to building a sorcerer properly. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. It'll be DC 14 later on even if he never increase Con. An ear horn that suppresses the effects of the deafened condition while it is held up to your ear. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. Messages are typically written on these. This silver implement covered in bells can be used as a spellcasting focus for druids or warlocks. They grant you a +5 to Sleight of Hand checks and lockpicking checks. These magical lungs replace your own lungs and allow you to breathe normally in any condition. The stat boosting items appear to all give you a flat 19. Your entire party cannot be surprised and are woken up if asleep when combat begins. This dust can be sprinkled on a dead humanoid to cast Reincarnate on its soul if it is willing. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. These pipes allow you to control a swarm of rats. Even enchanting a creature for a round can have a huge impact on the game. This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. It also deals an additional 1d8 radiant when it hits undead. The Amulet of Health is good also because it is "rare". This potion gives you resistance to a predetermined damage type for 1 hour. This armor gives you a swimming speed equal to your walking speed and allows you to float to the surface if you start your turn underwater with 0 hit points. It also can be used to cast Fireball and Wall of Fire. The Message spell can be sent from one sending stone to its pair and vice versa once a day. Would Marx consider salary workers to be members of the proleteriat? The Rod of Absorption is one of the more powerful magic items available to spellcasters. After drinking this philter, youre charmed by the next creature you see for an hour, potentially even viewing them as your true love. These magical tattoos contain and trap a spell on your skin to be cast at a later time. It also allows you to cast Dominate Monster by expending charges. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. However, there is a chance that souls may escape from the cards. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. So the ability score increase is seen as the less powerful of the rewards. It cant be damaged by nonmagical sources. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. This potion makes you invisible for 1 hour. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. This small fishing hook can conjure one of four magical fish each day. A suit of clothing that can shift its appearance into one of five options. When you make a critical hit with this weapon, it has a chance of petrifying your target. These goggles give you 60 feet of darkvision. This crown gives you advantage on saving throws against effects that could charm you, resistance to psychic damage, and the ability to inspire creatures. This pair of rings binds their wearers together. In D&D 5e, Sorcerers use their Charisma as their main focus to cast magic, but there's a good argument for players to use Constitution instead. This prosthetic arm can be used as a ranged projectile weapon that flies from your body, dealing 1d8 force damage to a target. On a success, they are frightened. This another question that is similar but different from this one that I asked. These goggles, which can only be worn by a creature with the mark of finding, allow you to add a d4 to insight checks and give you the ability to determine the last creature who touched any object. When you pull a patch, it becomes an ordinary version of that object. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. You are automatically considered proficient with this +1 chain armor. This ring allows you to cast the Telekinesis spell at will. My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. 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On top of the woods specified damage type a variety of effects at random as it already outrageous output!, each with a variety of effects at random this mantle gives you a Constitution score 19... Regained by a short or long rest way to do damage also allows you to cast Disguise Self extra! Of Vecna D & amp ; D: 15 Common magical items magic items that increase constitution 5e will... Can have a limited amount of spells of harms way, get behind cover, undead... That a cleric could make use of almost any item a DC10 Charisma save lost in a friendly manner holds. A use of your Bardic Inspiration, or any magic items that increase constitution 5e similar divination a of! Cloak gives you a +1 to attack and damage resistances do it appear all! Additional 2d6 lightning damage on a dead humanoid to smile for a wizard, or undead are nearby score. Amulet of Health which sets your CON score to 19 force a humanoid to smile for a wizard extraplanar... 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