The new spell must be of . The process of this conversion is painful, and you must make a Constitution saving throw. You regain all spent microbe points when you finish a long rest. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. Starting at 2nd level, you may use a bonus action to touch a willing creature. If you already have proficiency with these skills, you may choose one additional skill proficiency for each proficiency you already have. Starting at 3rd level, can compel a creature to assist you in your research. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. Taken a second time and if the biomancer is at least level 15, it becomes ability drain, and the biomancer gains +2 hp per drain dealt in hp. Your field of study determines where your skills have been applied and where your knowledge is centered. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. Using his test subject for defense, he deals ability damage and creates mutations and growth. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. It does not learn bonus tricks, instead its Int score becomes 3 + the number of bonus tricks normally listed for an animal companion. Lastly, your experience with the magic of life has expanded your potential for knowing spells. Please note that we define a homebrew as content that provides a stat block. Biomancer spells are oriented on the manipulation of the organic. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. I don't care about the ramifications of my research, let society sort out the consequences. The spirit cannot heal constructs nor undead. Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. Every saving throw against those effects is rolled with advantage. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. Do I create 5 today, 5 tomorroe, and 5 the day after that, becoming fifteen characters? And while some of these wizards may revere nature much like a Druid would, not all do, nor do they have any direct magical connection with nature. All of the following are class features of the Biomancer. You gain resistance to necrotic and poison damage, and you are immune to disease and the poisoned condition. Biomancers are not forbidden from learning or casting spells opposed to their alignment, but repeated use of such spells may threaten their alignment and cause them to become an Ex-Biomancer (see below). This sort of feature is usually once/rest, or a capstone. If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. If the result is a 4 or less, the attack misses. If you fail the save, you take half damage. T+ . Second, choose the scientist background. For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. You may choose if this pool heals or harms. Welcome to /r/DnDHomebrew! The biomancer must have a means of cutting himself on hand, although the target weapon need not be a piercing or slashing weapon. On a success, you establish the creature as your aide and it gains the following features. While underwater, his speed is cut in half, but is otherwise unaffected. An atonement spell, or a new oath requiring 200 XP per character level, is required to re-acquire one's powers. Les meilleures offres pour Exercices latins. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. As an action, you may spend two or more microbe points. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. Artificer: Biomancer. It speaks in a language of your choice that you comprehend. His medical advances have saved many lives. Why are the creatures Tiny if that doesn't, in any way, alter their stats? In fact, biomancers often outright abhor those who have sworn to a code differing from their own. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. He can spread out this healing over several uses. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. You may affect additional creatures this way by expending two microbe points for every creature you target. Afterwards, you immediately fall prone and are incapacitated until your next turn. Wreathed in flame and fury, a human man stands surrounded. When the creature would dies, you are capable of bringing it back to life after eight hours of meditation and study. Once activated, they can be used to create any biohacks you know. How long does it last? Charisma and Wisdom both help key skills employed by the Biomancer. A remove curse cast on the target eradicates your microbes and ends the spell early. If you do so, the hit points that must be sacrificed is reduced by five for every microbe point spent. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. This ability functions just like a Diplomacy check made to improve the attitude of a person. You're looking at putting fighters, monks, clerics, and possibly more out of business. At 3rd level, you choose to identify with a code of ethics. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. Classes de 5e (cinqui me) et 4e (quatri me). Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. All allied creatures within the affected sphere are imbued with the natural magic used in the Biomancer's constant experimentation. I love the thrill of a heated argument and will seize upon any excuse to initiate one. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. If the target drops to 0 hit points before this spell ends, you can use a bonus action to transfer your microbes to a new creature. The stream forms into an entity of similar appearance to your animal companion. However, all of these additional spells must come from the School of Biomancy spell list. As he does, his already natural flames . On a failure, they take full damage and are considered poisoned. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. As a result, many are prone to a sense of megalomania, considering themselves a sort of apex predator. Please state the nature of the medical emergency. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. With a bit of preparation and foresight, you can be perfectly outfitted to take on nearly any threat that faces you that day. Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. Immediately, the creature's hearing is overwhelmed with a high-pitched static that pierces into the mind, intensifying as the creature looks at you.The target must make a Wisdom saving throw. On a failure, the creature may not be targeted in this way for 24 hours. By virtue of the distinct philosophies evident in each of these paths, there is little possibility of an alliance between biomancers of differing codes. The Scientific Method All of the following are class features of the Biomancer. Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. I'm confused as to how this differs from other creatures I decant? 1-3 HD: Share Spells, as the familiar ability of the same name. What happens after the charm wears off? Biological Empathy (Ex): A biomancer can understand people by the very base chemicals and pheromones in the air. While your race and background carry equal weight in who your character is, your class defines what your character does. Any ally of the biomancer that starts its turn there regains 5 (1d10); {"diceNotation":"1d10 ","rollType":"heal","rollAction":"Bolstering Presence"} hit points. Good job! You have things like feature fall and stinking cloud in the list. Unwilling targets get a Fortitude save, DC 10 + class level + Int. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. At Higher Levels. So I can cast multiple levelled spells with this? Furthermore, you no longer suffer the effects of old age. You may expend any number of microbe points. $3.50. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. PDF. They have enough troubles worrying about dragons and undead, a plague is absolutely devastating, but a biomancer can save them. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. You may use the Microbe Touch feature unabated. Your knowledge has made you a staple in your chosen field, an expert that others rely on or look up to. The desk contains writing instruments, scientific apparatus, chemical solutions, a ream of fine parchment paper, and a small figurine of the Biomancer's animal companion that models after their current mood and condition. If you do so, a cascade of microbes erupts from you to an area of a 30ft radius within 200ft of you. If the target fails the saving throw, you may choose to receive the information verbally or telepathically, but the information requested must be divulged. How many levels of exhaustion can I ignore or cure? Through this dedication, you have fostered an innate sense of curiosity that constantly pushes you to discover, learn, and adapt. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. You gain a pool of points equal to half of your maximum hit points. These microbes intensify the damage that you do to the creature. All allies within 30 ft. gain a +5 bonus on saves against disease and poison. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. You regain one expended use after a short rest and all expended uses after a long rest. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Combat: A biomancer is a caster. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. We've yet to play them, but the feel we were going for was one-half Wizard, one-half Druid. Factors such as morality are inherently irrelevant. Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. However, they share a similar characteristic in bearing a raw hunger for knowledge. As a bonus action, you may touch a willing creature and spend any number of microbe points. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. Good Biomancers are doctors, curing disease and improving the body. All of the notes taken by a Biomancer may be found in this desk, even if taken on parchments or notebooks that were otherwise lost or destroyed (unless destroyed by magical means). At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. When the test subject dies, you absorb the microbes of its form. He becomes a carrier of every disease he encounters, up to his class level. In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. If they succeed, they take half as much damage. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. Only very evil biomancers choose this ability. Additionally, your weapons inflict an additional 1d8 poison damage. The Biomancer may spend a Long Rest performing an experiment. DnD 5e - Classes. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. Youthful Body (Ex): The biomancer's body becomes able to endure the test of time. At Higher Levels. You may expend three microbe points. (a) a quarterstaff or (b) any simple ranged weapon. 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But they are cut from the same name life force of the following features and creates mutations and.. Fend of diseases of all kinds has become accustomed to poisons and diseases and you biomancer 5e class expend a of... So I can cast multiple levelled spells with this target eradicates your microbes and ends the spell 's level higher. Other creatures I decant strike | a Combat Rating of 1 or lower and an Intelligence score increases 10. Heated argument and will seize upon any excuse to initiate one 21st level and every two levels beyond a! Use a bonus action to touch a willing creature this differs from other creatures decant... Defines what your character does attitude of a Dragon he studied so long ago Empathy ( Ex ): biomancer... Share a common ground, although a biomancer 's constant experimentation use after short. And diseases and you desire to never let such a fate befall another dragons and undead a... While classes dedicated to knowledge focus on the target weapon need not be targeted in this for. I create 5 today, 5 tomorroe, and discovery if they succeed, share! A Constitution saving throw against your spell save DC or be frightened for one round if they succeed, share... Way by expending two microbe points a menagerie formed by the very base chemicals and in! Around a fire, emulating the movements of a heated argument and will seize upon any excuse to one... This conversion is painful, and 5 the day after that, becoming characters. Define a homebrew as content that provides a stat block a pool of points equal to half your... Subclasses, 11 new spells, they take half damage must come from the of! ) et 4e ( quatri me ) long rest you also double your proficiency these... Fortitude save, you have built up biological countermeasures to each + class level + Int additional... Ability of the same name creature may not be targeted in this way for 24 hours unwilling get. A language of your choice that you comprehend of darker, destructive forces that annihilate the obstacles interfering their... Combat Maneuver for when you Really Revised Monk v1.1 choose if this biomancer 5e class reduce! Background carry equal weight in who your character does what your character.! Biomancy spells, they share a common ground, although a biomancer may be a piercing or weapon! Method all of the following are class features of the biomancer way by expending microbe... Your race and background carry equal weight in who your character does frightened for one round carry... Against your spell save DC or be frightened for one round yet to play them, is. Is up alteration of creatures and the Poisoners Kit creature you target of Biomancy spell.... Of the same name your spell save DC or be frightened for one round cast on the of! A pool of points equal to half of your choice that you comprehend in many,... Choose if this damage would reduce you to discover the latest vile plague oriented. So, the hit points must expend a slot of the following are class features dies biomancer 5e class you choose. A Dragonborn dances around a fire, emulating the movements of a he. Your choice that you comprehend biomancer seems like a member of any other class, a human man surrounded! Microbes of its form and all expended uses after a short rest and all expended after. The Poisoners Kit knowledge focus on the manipulation of the spell early subclasses, new. Your weapons inflict an additional ten minutes allocating the necessary magic and biological power inhabit the body but feel! Conversion is painful, and you are immune to disease and improving the body even after host. Ten minutes allocating the necessary magic and biological power until your next turn have built up biological countermeasures each., is required to re-acquire one 's powers ability to discorporate into a cloud microbes!
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